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java.lang.Objectorg.jscience.philosophy.storytelling.Story
public class Story
A class representing a continuous and logical flow of events that corresponds to what could be described as the skeleton hidden in a story, or the script. In other words, it is not meant to be as readble as a real story but to store the useful information. Also a class representing an event linked to some others in a causal or timed fashion.
| Constructor Summary | |
|---|---|
Story()
Creates a new Story object. |
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| Method Summary | |
|---|---|
void |
add(Event cause,
Event consequence)
DOCUMENT ME! |
void |
addEvent(Event event)
DOCUMENT ME! |
java.util.Set |
getEvents()
DOCUMENT ME! |
void |
remove(Event cause,
Event consequence)
DOCUMENT ME! |
void |
removeEvent(Event event)
DOCUMENT ME! |
java.util.Set |
solve(Event question)
DOCUMENT ME! |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public Story()
| Method Detail |
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public java.util.Set getEvents()
public void addEvent(Event event)
event - DOCUMENT ME!public void removeEvent(Event event)
event - DOCUMENT ME!
public void add(Event cause,
Event consequence)
cause - DOCUMENT ME!consequence - DOCUMENT ME!
public void remove(Event cause,
Event consequence)
cause - DOCUMENT ME!consequence - DOCUMENT ME!public java.util.Set solve(Event question)
question - DOCUMENT ME!
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